I finally got around to testing out the newest version of my modern/sci fi rules. This version had some pretty big changes, so I was a bit nervous about how it would work. My trepidation proved needless however, as the new mechanics worked very nicely. There's a few things that need to be tweaked, but I think I have finally made the game I have been trying to make these past few years. I am quite excited to play again.
The scenario: A humanitarian aid mission in the form of an ambulance with medical supplies had been attacked by Zekistani insurgents in a local village. As retribution, a platoon of mercenaries was then assigned to sweep through the rocky passes and clear the village of hostiles.
A few random rolls later and the insurgents were deployed, with some in the village, some in the cliffs and some in the rocky terrain in-between. The early stages of the game went very well for the Mercs. They pushed the insurgents back to the outskirts of the village without suffering any casualties. As they moved toward the village itself things began to turn against them. Casualties began to mount up fast. After some tense fighting, a few lucky rally cards allowed the Mercs to re-new the attack and destroy the remaining insurgents. Of the 20 insurgents, only 2 escaped. However the Mercs had lost 10 men as casualties and another 7 routed, of a force of 24. A very costly victory indeed.
Below are a bunch of pictures from said game. The GZG Hammers Slammers Mercs were painted by myself, while the Peter Pig Insurgents were painted by my dad. Scenery is a mix of commercial and scratchbuilt.