I had another game last week to try out some minor tweaks to the rules. Went alright, though ended up being more lopsided than I had expected. Still some more tweaks to make to the rules (mainly rallying and the melee mechanics). Then I can finally start on the vehicle rules! I took lots of pics of the game, and I will do a bit of a running commentary to help you follow the action.
The basic scenario was that a platoon of Colonial Marines (5 fireteams and a HMG team) are holding a valuable cluster of crystals in the ruins of a town. Assaulting them through the mountain passes was 6 fireteams of armoured Red troopers plus 2 teams of Red power armour. I gave a maximum of 20 turns for the Reds to seize the crystals, but the game ended around turn 14.
I set-up the Marines first, then I randomly determined which side the Red teams would approach from. This resulted in 4 teams of regulars and a team of power armour deployed on the western board edge, while 2 teams of regulars and a team of power armour came from the east.
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The meager red forces coming from the east.
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The more substantial western assault force.
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2 teams of marines plus the HMG hold the west edge of town.
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Another 2 teams hold the eastern edge of town.
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While the 5th team is in the center of town near the crystal as a reserve.
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"Hold the line!"
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The HMG would prove quite deadly.
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The Reds begin the advance from the west.
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The reserve team moves to reinforce the western edge of town.
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A single Red team from the west moved north through the woods to hit the Marines in the flank.
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The assault in the west begins to get bogged down under heavy fire from the Marines.
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Both Power Armour teams preformed pretty poorly, getting bogged down by both casualties and Stress Points.
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The Red team begins its flank attack.
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After a few turns exchanging fire, the Reds assaulted! They killed 2 Marines and forced the surviving 2 to rout.
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Meanwhile on the eastern side of town a protracted firefight developed between these two units. Neither was able to inflict significant casualties, nor have the strength to try an assault.
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The HMG team pulled back away from the assaulting Red team to the north.
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After rallying off their Stress Points this team of power armour rejoined the attack on the west, only to get cut down by a combination of HMG and small arms fire, eventually routing.
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Despite their gains, these Reds found the Marines' firepower too much to bear and were also routed.
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The surviving marines on the western edge hold out together.
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The western edge of town at games end. The few remaining Red units' morale broke and the assault was over. The marines held the town!